

local WeaponsFileAutoAttack = import('/lua/terranweapons.lua')
local AutoAttackWeapon = WeaponsFileAutoAttack.TDFLandGaussCannonWeapon














----weapons



        autoattack = Class(AutoAttackWeapon) {
			            FxMuzzleFlashScale = 0.0, 
	},














OnStopBeingBuilt = function(self,builder,layer)
        TLandUnit.OnStopBeingBuilt(self,builder,layer)
      
      if self:GetAIBrain().BrainType == 'Human' and IsUnit(self) then
         self:SetWeaponEnabledByLabel('autoattack', false)
      else
         self:SetWeaponEnabledByLabel('autoattack', true)
      end      
    end,